Think adapting War and Peace is hard? Try adapting the race-car video game Need for Speed. Tolstoy's 1,225-page behemoth has nothing on the Electronic Arts franchise's irreconcilably complicated 20-year, 20-installment history: Sometimes cars are subject to physics; sometimes they aren't. Sometimes they're invulnerable; sometimes they break. Maybe you're in London, maybe the fictional Olympic City. […]
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Some people want to get scared on Halloween. Others only want to get “scared.” It’s easy to tell which kind of person you are. Did you pay full price to see Saw V, only to peek through your fingers and giggle your way through the movie? Are you prepared to stand in line for four […]
After years of development and nearly as many years of hype, Spore has arrived—an event made so big by the association of Will Wright (SimCity, The Sims) and EA’s impressive marketing efforts, even the non-gaming press was reporting it, happily parroting bits and pieces of press releases that, for any other game, would sound like […]
Long have we waited to be taken down to the Paradise City, where the girls are green and the grass is pretty, or whatever. Now, thanks to Burnout Paradise, we know what all the fuss is about. Burnout, the crash-happy racing series from EA, puts the pedal down once again—this time boldly veering away from […]
Much like employers in border states, soccer boosters in the United States are now looking south, toward the cheap labor pool that is Mexico's millions, for their fiscal salvation. Witness Major League Soccer's newest side: Club Deportivo Chivas USA, the Los Angeles outpost of Mexico's most beloved fútbolteam, the Chivas (Goats) of Guadalajara. And consider […]
When the computer-game industry was young, just about anyone could sit down at a computer and pound out a game. Development costs were low; barriers to entry were few. Take the original Zork, a text-based game that came out in 1979, created as a lark by a bunch of MIT students and ultimately selling millions […]