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SEGA Corporation

  • Blogs

    December 29, 2011

    Top 10 Video Game Posts of 2011

    Flickr user Rad Jose​If you're a regular OC Weekly reader and a gamer, our video game writer Peter Mai is probably your hero. Our video game columnist consistently gets hundreds of thousands of page views every week with his insightful and well-written blogs. Which ones were the most popular this ... More >>

  • Blogs

    December 7, 2011

    PS Vita's Six Most Glaring Flaws (So Far)

    ​I can't wait to buy the PlayStation Vita. Considering how much mileage I got out of Sony's previous handheld, the PSP, it's a no-brainer that the Vita will be of great use to gamers on the go like me. The device can play games that look almost as good as the PlayStation 3, and compared to Nintend ... More >>

  • Blogs

    September 14, 2011

    Five of Video Gaming's Ugliest and Silliest Accessories

    ​Nintendo of Japan recently announced the new 3DS circle pad attachment, and boy, is this thing ugly! Although it'll be quite nice to add a second analog thumbstick to Nintendo's latest handheld, the added bulk and size isn't going to make the 3DS win any beauty pageants.Ugly video game accessorie ... More >>

  • Blogs

    August 3, 2011

    Every Nerdy Reference in Goldfish's "We Come Together" Music Video

    ​Clearly inspired by classic gaming, artist Mike Scott animated the music video for the South African band Goldfish's song, "We Come Together." The video is saturated from beginning to end with video game and nerdy pop-culture references, and it's difficult to find a frame of animation that doesn' ... More >>

  • Blogs

    July 6, 2011

    Vaporware: 5 Video Games That Should Be Released By Now (But May Never Be)

    ​Most high-budget video games take around three to four years of development time to complete. The Legend of Zelda: Ocarina of Time, for example, took at least three years to develop--from the moment the game began as an idea to the release date. However, there are some games that have been in pro ... More >>

  • Blogs

    June 29, 2011

    10 Things You Didn't Know About Sonic the Hedgehog

    ​Sonic the Hedgehog, that cute little blue mascot of the Sega Genesis, turns 20 years old today. Created in 1991 by Yuji Naka and Naoto Oshima, Sonic quickly rose to popularity as one of the most recognized and beloved video game icons, even to this very day.Debuting in the self-titled game Sonic ... More >>

  • Blogs

    March 16, 2011

    How the Video Game Community Is Responding to Japan's Quake Disasters

    Masahiro Sakurai's TwitterA photo by Kirby creator Masahiro Sakurai shows empty Tokyo streets after the earthquake​With the death toll rising above 10,000 people, 88,000 people reported missing and the threat of numerous nuclear meltdowns, Japan is facing its worst national catastrophe since World ... More >>

  • Blogs

    December 22, 2010

    5 Games You Probably Didn't Play in 2010... But Should Have

    2010 is coming to a close, and it has been a great year for the video gaming community. From the release of big-budget masterpieces such as Mass Effect 2 to exciting new hardware such as the Kinect and Playstation Move, there's something for just about every type of gamer this year.Unfortunately, th ... More >>

  • Blogs

    October 13, 2010

    "You Are Worthless and Weak!": Top 10 GAME OVER Screens

    ​Death is rarely a funny thing. Dying in the twisted world of video gaming, on the other hand, can often lead to hilarious results. The dreaded "Game Over" screen has been an integral part of gaming since they were first made, and if your failure isn't bad enough, some of the screens really like t ... More >>

  • Blogs

    March 16, 2010

    PRESS "X" OR DIE!: The Most Hilarious Uses of Quick Time Events in Video Games

    "Press X not to die!"If words like these are familiar to you, then you know exactly what a quick time event (QTE) is. A QTE, very simply, is an interactive cutscene. Players watch a scene that they have no direct control over, and are prompted to press a button or two in order to "win" the event. Fa ... More >>

  • Culture

    April 17, 2008

    [Game On] Undead On Arrival: 'House of the Dead' Returns for the Wii, Stiff As Ever

    "Press X not to die!"If words like these are familiar to you, then you know exactly what a quick time event (QTE) is. A QTE, very simply, is an interactive cutscene. Players watch a scene that they have no direct control over, and are prompted to press a button or two in order to "win" the event. Fa ... More >>

  • Culture

    April 10, 2008

    [Game On] Just Shy of Seaworthy: 'Viking: Battle for Asgard' Shows Promise, But Not Much More

    "Press X not to die!"If words like these are familiar to you, then you know exactly what a quick time event (QTE) is. A QTE, very simply, is an interactive cutscene. Players watch a scene that they have no direct control over, and are prompted to press a button or two in order to "win" the event. Fa ... More >>

  • Culture

    March 27, 2008

    [Game On] Online Turnoff: Who Said First-Person Games Need a Second Person?

    "Press X not to die!"If words like these are familiar to you, then you know exactly what a quick time event (QTE) is. A QTE, very simply, is an interactive cutscene. Players watch a scene that they have no direct control over, and are prompted to press a button or two in order to "win" the event. Fa ... More >>

  • Culture

    March 6, 2008

    [Game On] Thinning Crowds: It's Always Dead at the Club

    "Press X not to die!"If words like these are familiar to you, then you know exactly what a quick time event (QTE) is. A QTE, very simply, is an interactive cutscene. Players watch a scene that they have no direct control over, and are prompted to press a button or two in order to "win" the event. Fa ... More >>

  • Culture

    February 14, 2008

    [Game On] Geek Chic: No More Heroes Is Hip, Bloody and Indispensable

    "Press X not to die!"If words like these are familiar to you, then you know exactly what a quick time event (QTE) is. A QTE, very simply, is an interactive cutscene. Players watch a scene that they have no direct control over, and are prompted to press a button or two in order to "win" the event. Fa ... More >>

  • Culture

    January 3, 2008

    Game On

    Keep Dreaming: NiGHTS' second coming feels more like a first draft

  • Culture

    August 9, 2007

    Game On

    Star Dreck

  • Film

    December 6, 2001

    See Owen Run

    Another top gun goes Behind Enemy Lines

  • Music

    October 4, 2001

    The Snarky Iconoclasts

    Theyre on PlayStation, but theyre still Damned

  • Music

    March 1, 2001

    Now Sample Free!

    Drum-and-bass perfectionists. Roni Size/Reprazent get real.

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