By On the occasion of our 20th anniversary
By Gustavo Arellano
By R. Scott Moxley
By Alfonso Delgado
By Courtney Hamilton
By Joel Beers
By Peter Maguire
By Charles Lam
There's a real humor to your characters.
I like to use humor, you know. Humor goes beyond characters. I guess I don't ever think of it specifically—it's just an idea. You know, if I make a character that has a personality, I don't ever think that I'm making an animal who could talk. As a designer, the challenge is to work with what you're given in the medium that you're in. You don't think about Bugs Bunny as a rabbit all the time. He's this wise guy. You don't think of Goofy as a dog. He's just Goofy. His personality—you almost forget what species they are.
But then, once the company got big, it became a real job?
I think, you know, it got real business-y. And I'm not a businessman. And weird things started happening. They wanted to start changing some of the trademark logos, and the vice presidents started doing way more than they should have. I went on honeymoon last July, and when I came back, they'd moved my office out into the hall and put the marketing department in my office. And, it's like, that's not what you're supposed to do to the person whose name is on the label. That's disrespectful.
It's like they were moving away from . . . you?
I couldn't say it any better than you just said it. That's a clear indication right there. They're clearly saying the marketing and business is more important than the creative person.